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Although a neat idea, this feature is lacking in variety and depth.Īlso new is the World Congress, which morphs into the United Nations later in the game (there is no longer a United Nations wonder). The World Congress is where all the leaders of the world come together and propose global issues, such as banning certain luxuries, enacting trade embargoes on warmongering nations, or even constructing the International Space Station. Player influence on the congress is controlled by delegates, which increase in number based on the size of your empire and how many city-state allies you have. Diplomacy is very important as players can find themselves without friends when the AI suddenly decides to ban your luxuries, sending your empire into a foul swoon which spawns barbarian units that wreck havoc on your infrastructure. This subtle yet drastic change forces players to re-think strategies on how best to deal with neighbors. International trade is another new feature that greatly boosts the economy in the early years, and is a source of mutual beneficial resources for trade partners. Your civilization does not require treaties with a neighbor to trade with them and instead, trade caravans or ships can be sent to another city.